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  2. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  3. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    If the normal of the viewing plane (the camera direction) is parallel to one of the primary axes (which is the x, y, or z axis), the mathematical transformation is as follows; To project the 3D point , , onto the 2D point , using an orthographic projection parallel to the y axis (where positive y represents forward direction - profile view ...

  4. Turtle graphics - Wikipedia

    en.wikipedia.org/wiki/Turtle_graphics

    Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.

  5. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    For any point on the sphere, calculate ^, that being the unit vector from to the sphere's origin. Assuming that the sphere's poles are aligned with the Y axis, UV coordinates in the range [ 0 , 1 ] {\displaystyle [0,1]} can then be calculated as follows:

  6. Projection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Projection_(mathematics)

    The commutativity of this diagram is the universality of the projection π, for any map f and set X.. Generally, a mapping where the domain and codomain are the same set (or mathematical structure) is a projection if the mapping is idempotent, which means that a projection is equal to its composition with itself.

  7. Scalar projection - Wikipedia

    en.wikipedia.org/wiki/Scalar_projection

    where the operator denotes a dot product, ^ is the unit vector in the direction of , ‖ ‖ is the length of , and is the angle between and . [ 1 ] The term scalar component refers sometimes to scalar projection, as, in Cartesian coordinates , the components of a vector are the scalar projections in the directions of the coordinate axes .

  8. Real projective plane - Wikipedia

    en.wikipedia.org/wiki/Real_projective_plane

    Using vector notation we may instead write x ⋅ ℓ = 0 or ℓ ⋅ x = 0. The equation k(x T ℓ) = 0 (which k is a non-zero scalar) sweeps out a plane that goes through zero in R 3 and k(x) sweeps out a line, again going through zero. The plane and line are linear subspaces in R 3, which always go through zero.

  9. Planar projection - Wikipedia

    en.wikipedia.org/wiki/Planar_projection

    Planar projections are the subset of 3D graphical projections constructed by linearly mapping points in three-dimensional space to points on a two-dimensional projection plane. The projected point on the plane is chosen such that it is collinear with the corresponding three-dimensional point and the centre of projection .