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  2. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    This new digital store would specialize in adventure maps, skins, and texture packs. PC World noted that this addition would move the Windows 10 version "a bit closer to the moddable worlds familiar to classic players" of the original Java Edition. [27] In December 2018, a new modding toolchain and mod loader called Fabric was released. [28] [29]

  3. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    The LINKS-1 was claimed by the designers to be the world's most powerful computer in 1984. [29] The next interactive ray tracer, and the first known to have been labeled "real-time" was credited at the 2005 SIGGRAPH computer graphics conference as being the REMRT/RT tools developed in 1986 by Mike Muuss for the BRL-CAD solid modeling system.

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  5. File:World map with points.svg - Wikipedia

    en.wikipedia.org/wiki/File:World_map_with_points.svg

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  6. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  8. Gall–Peters projection - Wikipedia

    en.wikipedia.org/wiki/Gall–Peters_projection

    In 1989 and 1990, after some internal debate, seven North American geographic organizations adopted a resolution rejecting all rectangular world maps, a category that includes both the Mercator and the Gall–Peters projections, [20] [21] though the North American Cartographic Information Society notably declined to endorse it.

  9. Dymaxion map - Wikipedia

    en.wikipedia.org/wiki/Dymaxion_map

    The March 1, 1943, edition of Life magazine included a photographic essay titled "Life Presents R. Buckminster Fuller's Dymaxion World", illustrating a projection onto a cuboctahedron, including several examples of possible arrangements of the square and triangular pieces, and a pull-out section of one-sided magazine pages with the map faces printed on them, intended to be cut out and glued to ...

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