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Super Solvers: Gizmos & Gadgets is an educational science video game designed by The Learning Company.It is intended to teach children between the ages of 7 and 12 introductory mechanics, namely simple machines, magnets, basic electronics, and forms of energy.
With approximately 1,500 ride-on units, Kimber put together a plan to expose the toy, and started by displaying it at the 2003 Canadian Toy and Hobby Show. [3] Within a month, Kimber had created a company name (PlaSmart - pronounced Play Smart), website, and provided marketing materials for the Fun Car, including a demo video.
[citation needed] For most mech games, they are played in either first-person or third-person view style. Other games are based on popular Anime television shows such as the various Gundam series, Robotech, and Evangelion. Also, games with a mech theme are featured in RPG games such as Xenosaga and the Front Mission series.
Bumper cars in Kerava, Finland, powered by pole-mounted contact shoes that supply power from a conductive ceiling. Bumper cars or dodgems are the generic names for a type of flat amusement ride consisting of multiple small electrically powered cars which draw power from the floor or ceiling, and which are turned on and off remotely by an operator.
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Power Wheels ride-on cars, trucks and motorcycles have been sold with more than 100 model names. The latest line of Power Wheels features small-scale versions of popular real-world vehicles, including the Jeep Wrangler, Jeep Hurricane, Ford F-150, Ford Mustang, [3] Kawasaki KFX quad, Harley-Davidson motorcycle, Cadillac Escalade EXT as well as Lightning McQueen from Pixar’s film Cars, and a ...
In the game of Punch Buggy, players try to spot Volkswagen Beetles. A common car game is car tag. [citation needed] Car tag is when people look out for particular models of car on the road. The game ends when the travellers reach their destination, and the person who spotted the most wins. Cars in a dealership lot are usually not counted.
The rules for moving represent a car with a certain inertia and physical limits on traction, and the resulting line is reminiscent of how real racing cars move. The game requires players to slow down before bends in the track, and requires some foresight and planning for successful play. The game is popular as an educational tool teaching vectors.