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The graph coloring game is a mathematical game related to graph theory. Coloring game problems arose as game-theoretic versions of well-known graph coloring problems. In a coloring game, two players use a given set of colors to construct a coloring of a graph, following specific rules depending on the game we consider.
A proper vertex coloring of the Petersen graph with 3 colors, the minimum number possible. In graph theory, graph coloring is a methodic assignment of labels traditionally called "colors" to elements of a graph. The assignment is subject to certain constraints, such as that no two adjacent elements have the same color.
In the study of graph coloring problems in mathematics and computer science, a greedy coloring or sequential coloring [1] is a coloring of the vertices of a graph formed by a greedy algorithm that considers the vertices of the graph in sequence and assigns each vertex its first available color. Greedy colorings can be found in linear time, but ...
According to Jensen & Toft (1995), the problem was first formulated by Nelson in 1950, and first published by Gardner (1960). Hadwiger (1945) had earlier published a related result, showing that any cover of the plane by five congruent closed sets contains a unit distance in one of the sets, and he also mentioned the problem in a later paper (Hadwiger 1961).
For a graph G, let χ(G) denote the chromatic number and Δ(G) the maximum degree of G.The list coloring number ch(G) satisfies the following properties.. ch(G) ≥ χ(G).A k-list-colorable graph must in particular have a list coloring when every vertex is assigned the same list of k colors, which corresponds to a usual k-coloring.
It is an extension of the planar map coloring problem (solved by the four color theorem), and was posed by Gerhard Ringel in 1959. [1] An intuitive form of the problem asks how many colors are needed to color political maps of the Earth and Moon, in a hypothetical future where each Earth country has a Moon colony which must be given the same color.
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