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  2. JumpStart Kindergarten - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Kindergarten

    During computer learning, the game teaches children basic pre-reading, vocabulary and math, plus songs five for entertainment. [2] It introduces and reinforces lesson related to the Kindergarten curriculum and parents are able to check their children's progress report via a comprehensive Progress Report. [1]

  3. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    The game was the 8th top-selling educational software across nine retail chains (representing more than 40 percent of the U.S. market) in the week ending on January 10, 1998. [4] A March article said the game finished at number 14 in a ranking of the ranking of best-selling educational software. [5]

  4. Munchers - Wikipedia

    en.wikipedia.org/wiki/Munchers

    Number Munchers is the first educational game in the Munchers series. Designed to teach basic math skills, it was popular among American school children in the 1980s and 1990s and was the recipient of several awards. [2] An updated 3D version, Math Munchers Deluxe, was released in 1995. [3]

  5. Mario's Early Years! - Wikipedia

    en.wikipedia.org/wiki/Mario's_Early_Years!

    The Mario's Early Years! series is a trilogy of point-and-click educational games released on MS-DOS and Super Nintendo Entertainment System developed and published by The Software Toolworks under license from Nintendo. The three games consist of Fun with Letters, Fun with Numbers and Preschool Fun.

  6. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".

  7. Singapore math - Wikipedia

    en.wikipedia.org/wiki/Singapore_math

    [2] [3] In the concrete step, students engage in hands-on learning experiences using physical objects which can be everyday items such as paper clips, toy blocks or math manipulates such as counting bears, link cubes and fraction discs. [5] This is followed by drawing pictorial representations of mathematical concepts.

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