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  2. Working class education - Wikipedia

    en.wikipedia.org/wiki/Working_Class_Education

    The higher class was known as elite and their education was advanced and gifted. [2] They were in charge scholastically and anyone under them was not receiving the same social or academic opportunity. Overall education has been used to keep the social order and academic order for the superior or elite students rather than all students.

  3. Education - Wikipedia

    en.wikipedia.org/wiki/Education

    Public education is widely regarded as a long-term investment that benefits society as a whole, with primary education showing particularly high rates of return. [78] Additionally, besides bolstering economic prosperity, education contributes to technological and scientific advancements, reduces unemployment, and promotes social equity. [79]

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  5. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    Michael Pollan is pictured on the TED stage to give his presentation "A plant's-eye view". In this discussion of looking at society from the point of view of a plant, he reveals his radical views on politics, the economy, and the world in general. YouTube is frequently used as a classroom tool. [47]

  6. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    The entry of the U.S. into World War II also had a major impact on the popularity of educational entertainment, as a relationship between Disney and the U.S. government formed; Disney was able to experiment with educational and nonfiction films in a way that continued even after the war, [6] with series such as True-Life Adventures [7] and ...

  7. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [ 4 ] As of December 2021, Quizlet has over 500 million user-generated flashcard sets and more than 60 million active users.

  8. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  9. Character education - Wikipedia

    en.wikipedia.org/wiki/Character_education

    Character education is an umbrella term loosely used to describe the teaching of children and adults in a manner that will help them develop variously as moral, civic, good, mannered, behaved, non-bullying, healthy, critical, successful, traditional, compliant or socially acceptable beings.

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