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Eberron Campaign Guide ― July 2009: Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is not required.
Exploring Eberron is a non-official 5th Edition campaign guide by Keith Baker which was published on July 30, 2020 via the Dungeon Masters Guild specific game license. [20] The 247 page sourcebook acts as a companion guide to Eberron: Rising from the Last War and focus on areas less explored in the 3rd, 4th, and 5th Editions. The book also ...
For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures. For description and history of Adventures/Modules see Adventure ( D&D ) . Adventures for various campaign settings are listed in different articles, including Forgotten Realms , Dragonlance , Greyhawk , Mystara , Kara-Tur , Spelljammer ...
The d20 system, 3rd edition version of the Arms and Equipment Guide was printed in 2003 and was designed by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt.Cover art was by Eric Peterson, with interior art by Dennis Cramer, David Day, David Martin, Scott Roller, and Sam Wood.
A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs , and a full-colour poster map of Faerûn.
The addition of The Artificer class including the 3 subclasses previously published in Eberron: Rising from the Last War and one new subclass. [6] Optional character origin customization [7] [8] with rules that decouple a character's race or origin from their abilities [9] New feats and class features [1] Chapter 2: Group Patrons
Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game.The game is set primarily on the continent of Khorvaire following a vast destructive war. . Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies ...
Andrew Stretch, for TechRaptor, commented that while there are quality of life improvements in the design changes, the book seems aimed at newcomers and not towards people with "an expansive 5e library". He highlighted that monster stat blocks have been reordered based on "action economy"; creatures with spellcasting have the biggest stat block ...