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ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.
Several free and open-source graphics device drivers, which have been, or are being written based on information gained through clean-room reverse engineering, adopted the driver model provided by Gallium3D, e.g. nouveau and others (see Free and open-source graphics device driver for a complete list). The main reason may be that the Gallium3D ...
The Graphics Device Interface in the architecture of Windows NT For example GDK makes use of GDI. The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to output devices such as monitors and printers. It was superseded by DirectDraw API and later ...
10.9 Mavericks: With supported graphics chip or ATI X1900 XT, and patch 10.9.1 — — 10.10 Yosemite: With supported graphics chip and patch — — 10.11 El Capitan: With supported graphics chip and patch — — 10.12 Sierra: patch patch — — 10.13 High Sierra: patch patch — — 10.14 Mojave: patch 5,1 firmware and a Metal-capable GPU ...
Open XML Paper Specification (also referred to as OpenXPS) is an open specification for a page description language and a fixed-document format. Microsoft developed it as the XML Paper Specification (XPS).
The free and open-source "Radeon" graphics driver supports most of the features implemented into the Radeon line of GPUs. [29] The free and open-source "Radeon" graphics device drivers are not reverse engineered, but based on documentation released by AMD. [30]
Components of a GPU. A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.
OpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-programmable gate arrays (FPGAs) and other processors or hardware accelerators.