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  2. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music (VGM) is the soundtrack that accompanies video games.Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips.

  3. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

  4. Tommy Tallarico - Wikipedia

    en.wikipedia.org/wiki/Tommy_Tallarico

    Tommy Tallarico (born 1967 or 1968) [1] is an American video game music composer, sound designer, and television producer. Since the 1990s, he has helmed audio production for numerous video games through his self-titled company. [2]

  5. List of audio programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_audio_programming...

    LilyPond, a computer program and file format for music engraving. Max/MSP, a proprietary, modular visual programming language aimed at sound synthesis for music; Mercury, a language for live-coding algorithmic music. Music Macro Language (MML), often used to produce chiptune music in Japan

  6. Yuzo Koshiro - Wikipedia

    en.wikipedia.org/wiki/Yuzo_Koshiro

    Yuzo Koshiro (古代 祐三, Koshiro Yūzō, born December 12, 1967) is a Japanese composer and sound programmer. He is often regarded as one of the most influential innovators in chiptune and video game music, producing music in a number of genres including rock, jazz, symphonic, and various electronic genres such as house, electro, techno, trance, and hip hop.

  7. Koji Kondo - Wikipedia

    en.wikipedia.org/wiki/Koji_Kondo

    Koji Kondo (Japanese: 近藤 浩治, Hepburn: Kondō Kōji, born August 13, 1961) is a Japanese composer and senior executive at the video game company Nintendo.He is best known for his contributions for the Super Mario and The Legend of Zelda series, with his Super Mario Bros. theme being the first piece of music from a video game included in the American National Recording Registry.

  8. Music Macro Language - Wikipedia

    en.wikipedia.org/wiki/Music_Macro_Language

    Early automatic music generation functions were used in arcade video games, which used many computer sounds. An example of an early popular arcade game with music is The Circus from Exidy Corporation in 1977. The boom in Japanese video games was heralded in 1978 by the appearance in Japanese game centers (Amusement arcades) of Space Invaders by ...

  9. Live instrumentation - Wikipedia

    en.wikipedia.org/wiki/Live_instrumentation

    In music, live instrumentation is the use of acoustic and electronic musical instruments in live music and recording rather than DJing, sampling, and other recording techniques. This music-related article is a stub .