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Knuckles' Chaotix [a] is a 1995 platform game developed by Sega for the 32X. A spin-off from the Sonic the Hedgehog series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik and Metal Sonic from obtaining six magic rings and conquering a mysterious island.
Codenamed "Project Mars", [1] the 32X was designed to expand the power of the Genesis and serve as a holdover until the release of the Sega Saturn. [2] Independent of the Genesis, the 32X used its own ROM cartridges and had its own library of games, as well as two 32-bit central processing unit chips and a 3D graphics processor. [1]
Download as PDF; Printable version; In other projects ... Sega 32X-only games ... Knuckles' Chaotix; Kolibri (video game) M.
The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X uses its own ROM cartridges and has its own library of games.
This is a non-diffusing subcategory of Category:32X games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. Video games released on the Sega 32X without being ported to or from other video game platforms.
While Knuckles's canonical playable debut comes in Sonic & Knuckles, he is playable in Sonic 2 and 3 via the Genesis' lock-on technology. [32] Knuckles starred in Knuckles' Chaotix for the Sega 32X, in which he serves as the guardian of an island amusement park and rescues his friends—collectively known as the Chaotix—from Robotnik in 1995 ...
Knuckles' Chaotix is a side-scrolling platform game developed and published by Sega for the 32X, first released on April 20, 1995.A spin-off of the Sonic the Hedgehog series, the game features Knuckles the Echidna and the four Chaotix, who try to prevent Doctor Robotnik and Metal Sonic from conquering a mysterious island.
A version of the 1984 PC game was in development for the Sega Genesis and 32X in 1994, but was delayed and eventually cancelled after Sony pulled out of publishing the game. The Genesis version featured polygonal graphics, and the 32X version featured greater detail in its graphics.