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  2. VMware Fusion - Wikipedia

    en.wikipedia.org/wiki/VMware_Fusion

    Added support for Lion's full screen mode, improved performance, and reintroduced the ability to turn on virtual machines automatically when VMware Fusion is opened. [37] 4.1.1 November 23, 2011 Reintroduces the Mac OS X Server check after it was inadvertently omitted from 4.1.0. [38] 4.1.2 April 12, 2012

  3. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  4. XScreenSaver - Wikipedia

    en.wikipedia.org/wiki/Xscreensaver

    The free software and open-source Unix-like operating systems running the X Window System (such as Linux and FreeBSD) use XScreenSaver almost exclusively. [citation needed] On those systems, there are several packages: one for the screen-saving and locking framework, and two or more for the display modes, divided somewhat arbitrarily.

  5. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    The first true graphics hardware support was added to Mesa in 1997, based upon the Glide API for the then new 3dfx Voodoo I/II graphics cards and their successors. [129] A major problem of using Glide as the acceleration layer was the habit of Glide to run full screen, which was only suitable for computer games.

  6. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    The Open Graphics Device v1 has dual DVI-I outputs and a 100-pin IDC connector. In September 2010, the first 25 OGD1 boards were made available for grant application and purchase. [105] The Milkymist system on a chip, targeted at embedded graphics instead of desktop computers, supports a VGA output, a limited vertex shader and a 2D texturing ...

  7. ROCm - Wikipedia

    en.wikipedia.org/wiki/ROCm

    ROCm is free, libre and open-source software (except the GPU firmware blobs [4]), and it is distributed under various licenses. ROCm initially stood for Radeon Open Compute platform; however, due to Open Compute being a registered trademark, ROCm is no longer an acronym — it is simply AMD's open-source stack designed for GPU compute.

  8. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...

  9. History of the graphical user interface - Wikipedia

    en.wikipedia.org/wiki/History_of_the_graphical...

    The application window is drawn off-screen in a pixel buffer, and the graphics card renders it into the 3D scene. [ 46 ] This can have the advantage of moving some of the window rendering to the GPU on the graphics card and thus reducing the load on the main CPU , but the facilities that allow this must be available on the graphics card to be ...