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The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.
Graphics settings are easiest in QXL/SPICE mode. For 3D accelerated graphics performance, there is a third-party VirGL driver or GPU Full Passthrough mode. In a networked environment, file sharing between Ubuntu Linux and Windows is possible by Samba client/server software.
TechPowerUp GPU-Z (or just GPU-Z) is a lightweight utility designed to provide information about video cards and GPUs. [2] The program displays the specifications of Graphics Processing Unit (often shortened to GPU) and its memory; also displays temperature, core frequency, memory frequency, GPU load and fan speeds.
The main AMD GPU software stacks are fully supported on Linux: GPUOpen for graphics, and ROCm for compute. GPUOpen is most often merely a supplement, for software utilities, to the free Mesa software stack that is widely distributed and available by default on most Linux distributions .
ASUS Tinker Board; Type: 90MB0QY1-M0EAY0: Release date: April 19, 2017: Introductory price: c. US$59.99: Operating system: TinkerOS (a Debian Linux derivative), Armbian (Debian or Ubuntu derivative), Android: System on a chip: Rockchip RK3288: CPU: 1.8 GHz 32-bit quad-core ARM Cortex-A17: Memory: 2 GB dual-channel DDR3: Storage: MicroSDHC UHS-1 ...
The Open Graphics Device v1 has dual DVI-I outputs and a 100-pin IDC connector. In September 2010, the first 25 OGD1 boards were made available for grant application and purchase. [105] The Milkymist system on a chip, targeted at embedded graphics instead of desktop computers, supports a VGA output, a limited vertex shader and a 2D texturing ...
Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...