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  2. Bidirectional scattering distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_scattering...

    Some tend to use the term BSDF simply as a category name covering the whole family of BxDF functions. The term BSDF is sometimes used in a slightly different context, for the function describing the amount of the scatter (not scattered light), simply as a function of the incident light angle. An example to illustrate this context: for perfectly ...

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics ... Principled BSDF Shader, Filmic color management, improved UI and Grease Pencil functionality, improvements ...

  4. Bidirectional reflectance distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_reflectance...

    Diagram showing vectors used to define the BRDF. All vectors are unit length. points toward the light source. points toward the viewer (camera). is the surface normal.. The bidirectional reflectance distribution function (BRDF), symbol (,), is a function of four real variables that defines how light from a source is reflected off an opaque surface. It is employed in the optics of real-world ...

  5. Alpha mapping - Wikipedia

    en.wikipedia.org/wiki/Alpha_mapping

    Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.

  6. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  7. Order-independent transparency - Wikipedia

    en.wikipedia.org/wiki/Order-independent_transparency

    Order-independent transparency (OIT) is a class of techniques in rasterisational computer graphics for rendering transparency in a 3D scene, ...

  8. Bidirectional texture function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_texture_function

    Bidirectional texture function (BTF) [1] [2] [3] is a 6-dimensional function depending on planar texture coordinates (x,y) as well as on view and illumination spherical angles. In practice this function is obtained as a set of several thousand color images of material sample taken during different camera and light positions.

  9. Multisample anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Multisample_anti-aliasing

    The resulting image may contain aliasing along the edges of transparent objects or edges within textures, although the image quality will be no worse than it would be without any anti-aliasing. [5] Translucent objects that are modelled using alpha-test textures will also be aliased due to alpha testing.