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Response time 0.01 ms [10] to less than 1 μs, [11] but limited by phosphor decay time (around 5 ms) [12] 1–8 ms typical (according to manufacturer data), older units could be as slow as 35 ms [13] Typically less than 0.01 ms, as low as 2 μs, [10] [14] but limited by phosphor decay time (around 5 ms)
This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...
Update: Viewsonic kindly reminded us that its own VX2739wm 27-inch panel beat this Sammy to market with a 1ms response time back in May. ...
Ignoring transmission time for a moment, the response time is the sum of the service time and wait time. The service time is the time it takes to do the work you requested. For a given request the service time varies little as the workload increases – to do X amount of work it always takes X amount of time.
1 to 5 milliseconds – typical response time in LCD computer monitors, especially high-end displays; 2 milliseconds – Shift time for a modern Formula One car using a seamless-shift semi-automatic sequential transmission [6] 2.27 milliseconds – cycle time for pitch A440, the most commonly used pitch for tuning musical instruments
Response time (biology), the elapsed time from the presentation of a sensory stimulus to the completion of the subsequent behavioral response; Response time (technology), the time a generic system or functional unit takes to react to a given input Display response time, the amount of time a pixel in a display takes to change; Round-trip delay ...
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.