Search results
Results from the WOW.Com Content Network
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file
Example of a ballistic table for a given 7.62×51mm NATO load. Bullet drop and wind drift are shown both in mrad and MOA.. A ballistic table or ballistic chart, also known as the data of previous engagements (DOPE) chart, is a reference data chart used in long-range shooting to predict the trajectory of a projectile and compensate for physical effects of gravity and wind drift, in order to ...
Wind-and-fire wheels (simplified Chinese: 风火轮; traditional Chinese: 風火輪; pinyin: feng huo lun) are melee weapons, wielded as a pair, associated with Chinese martial arts such as baguazhang and taijiquan. [1] Visually, they are similar to chakrams, although unlike chakrams they are not throwing weapons.
The relation between and are given by the following table, where the values for DRMS and 2DRMS (twice the distance root mean square) are specific to the Rayleigh distribution and are found numerically, while the CEP, R95 (95% radius) and R99.7 (99.7% radius) values are defined based on the 68–95–99.7 rule
A kinetic energy weapon (also known as kinetic weapon, kinetic energy warhead, kinetic warhead, kinetic projectile, kinetic kill vehicle) is a projectile weapon based solely on a projectile's kinetic energy to inflict damage to a target, instead of using any explosive, incendiary/thermal, chemical or radiological payload.
This algorithm creates a number between 0 and 1 that is approximately uniformly distributed in that space. If the P k of a weapon/target engagement is 30% (or 0.30), then every random number generated that is less than 0.3 is considered a "kill"; every number greater than 0.3 is considered a "no kill". When used many times in a simulation, the ...
The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...
The rate of attrition depends on the density of the available targets in the target area as well as the number of weapons shooting. If two forces, occupying the same land area and using the same weapons, shoot randomly into the same target area, they will both suffer the same rate and number of casualties, until the smaller force is eventually ...