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In contemporary chess, a digital board is a chess board connected to a computer that is capable of transmitting the moves to the computer itself: the information about the moves can be used to play a game against a chess engine, or simply to record the moves sequence of a game in automatic.
In a game of chess, the pawn structure (sometimes known as the pawn skeleton) is the configuration of pawns on the chessboard.Because pawns are the least mobile of the chess pieces, the pawn structure is relatively static and thus plays a large role in determining the strategic character of the position.
Chess on a really big board was created as an outgrowth of Betza's ideas on three-dimensional chess, after he noted that an 8×8×8 board for 3D chess would have 512 spaces, more than any large version of chess that had previously been invented; he then considered two-dimensional very large (or, in his word, "huge") chess games, mainly on the ...
Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.
Grid chess sample position. Grid chess is a chess variant invented by Walter Stead in 1953. [1] It is played on a grid board. This is a normal 64-square chessboard with a grid of lines further dividing it into larger squares. A single additional rule governs Grid chess: for a move to be legal, the piece moved must cross at least one grid line.
Three-player chess – specially connected three-sided board for three players. Four-player chess – extended cross-shaped board for four players. Forchess – four player variant inside a regular board, with specific initial configuration. Djambi – 9×9 variant for four players with special pieces and rules. Bosworth – four player variant ...
In any (m,n)-chessboard complex, the neighborhood of each vertex has the structure of a (m − 1,n − 1)-chessboard complex.In terms of chess rooks, placing one rook on the board eliminates the remaining squares in the same row and column, leaving a smaller set of rows and columns where additional rooks can be placed.
For instance, the n+k dragon kings problem asks to place k shogi pawns and n+k mutually nonattacking dragon kings on an n×n shogi board. [12] Nonstandard boards Pólya studied the n queens problem on a toroidal ("donut-shaped") board and showed that there is a solution on an n×n board if and only if n is not divisible by 2 or 3. [13] Domination