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  2. Skyrim modding - Wikipedia

    en.wikipedia.org/wiki/Skyrim_modding

    Skyrim modding refers to the community-made modifications for the 2011 fantasy role-playing video game The Elder Scrolls V: Skyrim. One of the most modded video games of all time, it has nearly 70,000 mod submissions on Nexus Mods and 28,000 in the Steam Workshop .

  3. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. A new iteration of the engine, Creation Engine 2, was used to create Starfield. The Creation Engine has been tailor-made for large-scale open-world RPGs. [1]

  4. Comparison of code generation tools - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_code...

    Several code generation DSLs (attribute grammars, tree patterns, source-to-source rewrites) Active DSLs represented as abstract syntax trees DSL instance Well-formed output language code fragments Any programming language (proven for C, C++, Java, C#, PHP, COBOL) gSOAP: C / C++ WSDL specifications

  5. The Elder Scrolls V: Skyrim - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim

    The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.

  6. Comparison of documentation generators - Wikipedia

    en.wikipedia.org/wiki/Comparison_of...

    full semantic analysis of source code, including parameter types, conditional compilation directives, macro expansions Javadoc: JSDoc: Yes JsDoc Toolkit: Yes mkd: Customisable for all type of comments 'as-is' in comments all general documentation; references, manual, organigrams, ... Including the binary codes included in the comments. all ...

  7. Enderal - Wikipedia

    en.wikipedia.org/wiki/Enderal

    Enderal: The Shards of Order is a total conversion mod of Bethesda Softworks' The Elder Scrolls V: Skyrim developed by SureAI as a sequel to Nehrim: At Fate's Edge. [2] It was released in July 2016, [3] initially in German only. An English version was released August 16, 2016. [4] An expansion, Forgotten Stories, was released on February 14, 2019.

  8. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    Following the release of Daggerfall, work began on three separate projects at once: An Elder Scrolls Legend: Battlespire, The Elder Scrolls Adventures: Redguard, and The Elder Scrolls III: Morrowind. Battlespire , originally titled Dungeon of Daggerfall: Battlespire , was the first of the three to be released, [ 17 ] on November 30, 1997. [ 18 ]

  9. Self-modifying code - Wikipedia

    en.wikipedia.org/wiki/Self-modifying_code

    Self-modifying code is quite straightforward to implement when using assembly language.Instructions can be dynamically created in memory (or else overlaid over existing code in non-protected program storage), [1] in a sequence equivalent to the ones that a standard compiler may generate as the object code.