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D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...
Lost Souls was an early mover into the Web among MUDs, registering its domain lostsouls.org in April 1995, [14] after previously maintaining a Web presence at lostsouls.desertmoon.com. [15] As a result, it is one of the four sites cited in the LPMud FAQ [ 16 ] (now a frozen document), only two of which are still online and MUD-related (the ...
Lost Souls (Brite novel), a 1992 horror novel by Poppy Z. Brite; Lost Souls (Koontz novel), a 2010 Frankenstein novel by Dean Koontz; Lost Souls, a 2010 book by Lena Herzog; Lost Souls, in Marvel Comics, a tribe of the fictional superhumans the Neo
Lost Souls is a game in which the player characters are ghosts who have returned to complete an unfinished task before they are able to move on to their next lives. [1] The mission of these ghosts is to restore justice using their powers, and to oppose supernatural enemies such as ghosts who have chosen the path of corruption, or invaders from other dimensions.
Earth 2150: Lost Souls is the second sequel to the real time strategy game Earth 2150. While it is a stand-alone game, many consider it the second expansion pack because it does little more than provide new missions, and weapons. The story takes place alongside the original game's story. Lost Souls was released in 2001.
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FPS Creator (also known as FPSC) was created in 2005 and has a 3D editor with drag-and-drop controls to place elements like walls, doors, enemies, and weapons. It also used custom scripts to control nearly every aspect of the game, from enemy AI to how doors opened. FPS Creator was popular with users, who enjoyed making their own games.
Sakaguchi has commented that his aim with Mistwalker was to create innovative game titles regardless of platform, rather than staying with home consoles or mobile platforms alone. During its first years, Mistwalker co-developed console titles with other developers including Artoon, Feelplus, and tri-Crescendo.