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  2. Minimum detectable signal - Wikipedia

    en.wikipedia.org/wiki/Minimum_detectable_signal

    A minimum detectable signal is a signal at the input of a system whose power allows it to be detected over the background electronic noise of the detector system. It can alternately be defined as a signal that produces a signal-to-noise ratio of a given value m at the output.

  3. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    Flick Stick is a video game control scheme designed for gyroscopic game controllers.The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.

  4. Hitscan - Wikipedia

    en.wikipedia.org/wiki/Hitscan

    Hitscan in video game design, most commonly in first-person shooters, is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the effects of the item (usually damage) instantly.

  5. Variance-based sensitivity analysis - Wikipedia

    en.wikipedia.org/wiki/Variance-based_sensitivity...

    Variance-based sensitivity analysis (often referred to as the Sobol’ method or Sobol’ indices, after Ilya M. Sobol’) is a form of global sensitivity analysis. [ 1 ] [ 2 ] Working within a probabilistic framework, it decomposes the variance of the output of the model or system into fractions which can be attributed to inputs or sets of inputs.

  6. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment.

  7. osu! - Wikipedia

    en.wikipedia.org/wiki/Osu!

    osu! Logo since May 2024 Original author(s) Dean Lewis "peppy" Herbert Developer(s) osu! development team Initial release September 16, 2007 ; 17 years ago (2007-09-16) Repository github.com osu Written in C# Middleware OpenTK Operating system Microsoft Windows macOS Linux (open beta) Android (open beta) iOS (open beta) Size osu! lazer 670 MB osu! stable 220MB Available in 37 languages List of ...

  8. Detection limit - Wikipedia

    en.wikipedia.org/wiki/Detection_limit

    Most analytical instruments produce a signal even when a blank (matrix without analyte) is analyzed.This signal is referred to as the noise level. The instrument detection limit (IDL) is the analyte concentration that is required to produce a signal greater than three times the standard deviation of the noise level.

  9. Fourier amplitude sensitivity testing - Wikipedia

    en.wikipedia.org/wiki/Fourier_amplitude...

    FAST is more efficient to calculate sensitivities than other variance-based global sensitivity analysis methods via Monte Carlo integration. However the calculation by FAST is usually limited to sensitivities referred to as “main effects” or “first-order effects” due to the computational complexity in computing higher-order effects.