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The x and y coordinates of the point of intersection of two non-vertical lines can easily be found using the following substitutions and rearrangements. Suppose that two lines have the equations y = ax + c and y = bx + d where a and b are the slopes (gradients) of the lines and where c and d are the y-intercepts of the lines.
The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]
A strictly convex function is a function that the straight line between any pair of points on the curve is above the curve except for the intersection points between the straight line and the curve. An example of a function which is convex but not strictly convex is f ( x , y ) = x 2 + y {\displaystyle f(x,y)=x^{2}+y} .
In mathematics, the Zassenhaus algorithm [1] is a method to calculate a basis for the intersection and sum of two subspaces of a vector space. It is named after Hans Zassenhaus, but no publication of this algorithm by him is known. [2] It is used in computer algebra systems. [3]
A measure for the dissimilarity of two shapes is given by Hausdorff distance up to isometry, denoted D H. Namely, let X and Y be two compact figures in a metric space M (usually a Euclidean space); then D H (X,Y) is the infimum of d H (I(X),Y) among all isometries I of the metric space M to itself.
intersection of two polygons: window test. If one wants to determine the intersection points of two polygons, one can check the intersection of any pair of line segments of the polygons (see above). For polygons with many segments this method is rather time-consuming. In practice one accelerates the intersection algorithm by using window tests ...
In geometry, an intersection curve is a curve that is common to two geometric objects. In the simplest case, the intersection of two non-parallel planes in Euclidean 3-space is a line . In general, an intersection curve consists of the common points of two transversally intersecting surfaces , meaning that at any common point the surface ...
Intersection in two points. Methods for distinguishing these cases, and determining the coordinates for the points in the latter cases, are useful in a number of circumstances. For example, it is a common calculation to perform during ray tracing .