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The Art of Unit Testing is a 2009 book by Roy Osherove which covers unit test writing for software. It's written with .NET Framework examples, but the fundamentals can be applied by any developer. The second edition was published in 2013.
Unit testing is the cornerstone of extreme programming, which relies on an automated unit testing framework. This automated unit testing framework can be either third party, e.g., xUnit, or created within the development group. Extreme programming uses the creation of unit tests for test-driven development. The developer writes a unit test that ...
Open source unit testing framework modeled after JUnit and based on the Oracle PL/SQL object system: No ruby-plsql-spec: Yes [531] PL/SQL unit testing with Ruby open source libraries: Yes DBFit [532] Write, manage and execute tests directly from the browser. DbFit is written on top of FitNesse, a mature, fully featured framework with a large ...
Beck's concept of test-driven development centers on two basic rules: Never write a single line of code unless you have a failing automated test. Eliminate duplication. The book illustrates the use of unit testing as part of the methodology, including examples in Java and Python.
The unit testing framework is defined in Microsoft.VisualStudio.QualityTools.UnitTestFramework.dll. Unit tests created with the unit testing framework can be executed in Visual Studio or, using MSTest.exe, from a command line.
This category includes unit testing frameworks for various programming languages. Many of them (but not all) are based on xUnit.
Google Test, often referred to as gtest, is a specialized library utilized to conduct unit testing in the C++ programming language. This library operates under the terms of the BSD 3-clause license. [2] Google Test is based on the xUnit architecture, a systematic methodology for assessing software components. [3]
Code Complete is a software development book, written by Steve McConnell and published in 1993 by Microsoft Press, encouraging developers to continue past code-and-fix programming and the big design up front and waterfall models. It is also a compendium of software construction techniques, which include techniques from naming variables to ...