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  2. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    In 2002, Microsoft released DirectX 9 with support for the use of much longer shader programs than before with pixel and vertex shader version 2.0. Microsoft has continued to update the DirectX suite since then, introducing Shader Model 3.0 in DirectX 9.0c, released in August 2004.

  3. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Microsoft bought RenderMorphics in February 1995, bringing its staff on board to implement a 3D graphics engine for Windows 95. [17] The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18]

  4. Windows 9x - Wikipedia

    en.wikipedia.org/wiki/Windows_9x

    Microsoft DirectX, a set of standard gaming APIs, stopped being updated on Windows 95 at version 8.0a. [17] It also stopped being updated on Windows 98 and Me after the release of Windows Vista in 2006, making DirectX 9.0c the last version of DirectX to support these operating systems.

  5. Comparison of Microsoft Windows versions - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Microsoft...

    9.0c (Oct 2006) (optional) It is possible to install the MS-DOS variants 7.0 and 7.1 without the graphics user interface of Windows. If an independent installation of both, DOS and Windows is desired, DOS ought to be installed prior to Windows, at the start of a small partition.

  6. Comparison of Windows Vista and Windows XP - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Windows...

    Available as a free download [12] Yes Yes (added antivirus capabilities, available in older versions as the Microsoft Security Essentials download) Windows Firewall: Yes Windows Security Center: Yes (starting with SP2) Yes Yes (replaced by Action Center) Yes (replaced by Security and Maintenance) BitLocker Drive Encryption: Only viewing contents

  7. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    DirectX 9.0 introduced Shader Model 2.0, which offered one of the necessary components to enable rendering of high-dynamic-range images: lighting precision was not limited to just 8-bits. Although 8-bits was the minimum in applications, programmers could choose up to a maximum of 24 bits for lighting precision.

  8. Radeon HD 3000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_HD_3000_series

    The Mobility Radeon HD 2300 is a budget product which includes UVD in silica but lacks unified shader architecture and DirectX 10.0/SM 4.0 support, limiting support to DirectX 9.0c/SM 3.0 using the more traditional architecture of the previous generation. A high-end variant, the Mobility Radeon HD 2700, with higher core and memory frequencies ...

  9. Alex St. John - Wikipedia

    en.wikipedia.org/wiki/Alex_St._John

    Alex became the Microsoft Windows Game technology evangelist for DirectX through his early work at Microsoft (1992-1997) to advance Windows as a dominant graphics and media platform. The early DirectX team worked closely with Id Software to port Doom to Windows 95 which became the very first DirectX game ever published. [1]