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Dream interpretation is the process of assigning meaning to dreams. In many ancient societies, such as those of Egypt and Greece , dreaming was considered a supernatural communication or a means of divine intervention , whose message could be interpreted by people with these associated spiritual powers.
Marie Louise von Franz has studied dream symbols, while James Hillman is more interested in what this other world represents for the dreamer. As a nocturnal theater of symbols, dreams are for Jung a natural production of the unconscious, [D 2] as well as the locus of personality transformation and the path to what Jung calls "individuation ...
This is where the dream may direct feelings or desires onto an unrelated subject. This is similar to the practice of transference, which is a common technique used in psychoanalysis. Another step in the formation of dreams is symbolism. Objects or situations in a dream may represent something else, commonly an unconscious thought or desire.
Since the 19th century, the art of dream interpretation has been transferred to a scientific ground, making it a distinct part of psychology. [1] However, the dream symbols of the "unscientific" days—the outcome of hearsay interpretations that differ around the world among different cultures—continued to mark the day of an average person, who is most likely unfamiliar with Freudian ...
Almost any object can be used as a charm. Coins, horseshoes and buttons are examples, as are small objects given as gifts, due to the favorable associations they make. Many souvenir shops have a range of tiny items that may be used as good luck charms. Good luck charms are often worn on the body, but not necessarily. [1]
Symbolism was largely a reaction against naturalism and realism, anti-idealistic styles which were attempts to represent reality in its gritty particularity, and to elevate the humble and the ordinary over the ideal. Symbolism was a reaction in favour of spirituality, imagination, and dreams. [1]
A set of rules, known as a "Replacement template," enabled a computer to create interobjects: "Given a product (P) with a trait (T), the subject is asked to come up with a creative idea for an ad that conveys the message that P has T. In a visual format, an object S (symbol), universally identified with T, is replaced with P.
The plausibility of dream content should be considered, which cannot be done without reference to the dreamer. The interpreter should find out how the subject feels about each component of the dream. In book five, Artemidorus presents a further 95 dreams he collected, for his son to use as practice material.