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Supports playing against a friend or a random opponent. Wikipedia Speedrun – Game with the goal to navigate from a starting Wikipedia article to another one, in the least amount of clicks and time; Wikipedia Speedruns – Wikipedia Speedruns enable you to select starting and ending articles in all the languages supported by Wikipedia.
Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
Creating a tool-assisted speedrun is the process of finding the optimal set of inputs to fulfill a given criterion — usually completing a game as fast as possible. No limits are imposed on the tools used for this search, but the result has to be a set of timed key-presses that, when played back on the actual console, achieves the target ...
On Wikipedia and other sites running on MediaWiki, Special:Random can be used to access a random article in the main namespace; this feature is useful as a tool to generate a random article. Depending on your browser, it's also possible to load a random page using a keyboard shortcut (in Firefox , Edge , and Chrome Alt-Shift + X ).
Speed Demos Archive (SDA) is a website dedicated to video game speedruns.SDA's primary focus is hosting downloadable, high-quality speedrun videos, and currently has runs of over eleven hundred games, with more being added on a regular basis.
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Writing for techraptor.net, Andrew Stretch wrote, "[Running with Speed takes] the time to set up what Speedrunning is at the start, giving viewers a working foundation of knowledge before diving deep enough into Speedrunning to explain how pixel-perfect jumps and sequence breaking are so important to get the best possible times while speedrunning games like Super Mario Bros. 3 or Super Metroid.
TASBot is a tool-assisted speedrun mascot created in 2013, [1] developed by a team led by dwangoAC. A replay device takes a list of controller inputs which it then sends to a console such as a Nintendo Entertainment System or Super Nintendo Entertainment System (SNES) directly via signals to the controller ports.