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Google Books (previously known as Google Book Search, Google Print, and by its code-name Project Ocean) [1] is a service from Google that searches the full text of books and magazines that Google has scanned, converted to text using optical character recognition (OCR), and stored in its digital database. [2]
The list was criticized as biased towards English-language books, particularly those published by American authors. [3] Nigerian academic Ainehi Edoro criticized the lack of literature by African authors and the predominance of American literature on the list and called the list "an act of cultural erasure". [4]
Margaret Petherbridge Farrar (March 23, 1897 – June 11, 1984) was an American journalist and the first crossword puzzle editor for The New York Times (1942–1968). Creator of many of the rules of modern crossword design, she compiled and edited a long-running series of crossword puzzle books – including the first book of any kind that Simon & Schuster published (1924). [1]
Another early browser, Silversmith, was created by John Bottoms in 1986. [23] [24] The browser, based on SGML tags, [25] used a tag set from the Electronic Document Project of the AAP with minor modifications and was sold to a number of early adopters. [26] [27] [28] At the time SGML was used exclusively for the formatting of printed documents.
Free and open-source web browser primarily developed and maintained by Google. Drive File Stream: File synchronization software for the business edition of Google Drive. Google Chrome: A popular web browser developed by Google. Google IME: An input method editor allowing users to enter text in supported languages using a Roman keyboard. [13]
Google Play Books, formerly Google eBooks, is an ebook digital distribution service operated by Google, part of its Google Play product line. Users can purchase and download ebooks and audiobooks from Google Play , which offers over five million titles, with Google claiming it to be the "largest ebooks collection in the world".
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The New York Times has used video games as part of its journalistic efforts, among the first publications to do so, [13] contributing to an increase in Internet traffic; [14] In the late 1990s and early 2000s, The New York Times began offering its newspaper online, and along with it the crossword puzzles, allowing readers to solve puzzles on their computers.