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You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.
Range: 10 feet. Components: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes) Duration: 1 hour. You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range.
Target: A 10-foot-radius, 20-foot-tall cylinder centered on a point on the ground that you can see within range. Components: V S M (Holy water or powdered silver and iron worth at least 100 gp, which the spell consumes) Duration: 1 hour. Classes: Cleric, Paladin, Warlock, Wizard.
Magic Circle. 3rd-level Abjuration | Cleric, Paladin, Warlock, Wizard wotc-srd. Range: 10 feet. Casting Time: 1 minute. Duration: 1 hour. Components: V, S, M (Holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)
Range: 10 feet. Components: V, S, M (salt and powdered silver worth 100+ GP, which the spell consumes) Duration: 1 hour. You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range.
Magic Circle. You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead.
Magic Circle: The Friend Zone. Usable By: Cleric, Paladin, Warlock, Wizard. Spell Level: 3. School: Abjuration. Casting Time: 1 minute. Range: 10 feet. Duration: 1 hour.
Utility Spell. *If you want, the magic circle can be a cylinder with a smaller radius or height. Choose one of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways: The creature type can’t willingly enter or exit the cylinder by nonmagical means.
Magic Circle - D&D 5E Spells. Level 3 Abjuration. You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. * The creature can’t willingly enter the cylinder by nonmagical means.
Components: V S M. holy water or ornately engraved padlocks worth 100 gold, consumed by the spell. Duration: 1 hour. Magical energies surround the area and stop the type of designated creature from willingly entering by nonmagical means.