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  2. ABCya - Wikipedia

    en.wikipedia.org/wiki/ABCya

    ABCya.com was founded in 1996 by Alan Tortolani. [2] A public school teacher, Tortolani created his own activities for his students. Later, he decided to register a domain under ABCya.com. Tortolani chose this particular domain name "ABCya" to make it accessible to children and easy to type into a web browser.

  3. Starfall (website) - Wikipedia

    en.wikipedia.org/wiki/Starfall_(website)

    Stephen Schutz had trouble reading books when he was 9 years old, so he decided to help young readers by creating this website. [1] In 2006, Starfall launched Pumarosa, which helps Spanish speakers learn English. [2] In May 2007, Starfall had 987,000 visitors, which was a 300% increase from the previous year. [2]

  4. Worldwide Day of Play - Wikipedia

    en.wikipedia.org/wiki/Worldwide_Day_of_Play

    From 2004 to 2017, Nickelodeon suspended programming on WWDoP across all of its TV channels–Nickelodeon, Nick Jr., Nicktoons and TeenNick– and websites from 12 p.m. to 3 p.m. (ET/PT) (where TV grid listings have this listed as "Off air" or "Worldwide Day of Play") urging kids to "get up, go outside and play."

  5. Sesame Street research - Wikipedia

    en.wikipedia.org/wiki/Sesame_Street_research

    The need for preschool education in each country was assessed through research and interviews with television producers, researchers, and educational experts, similar to the process followed in the U.S. [25] The producers then convened a series of meetings with the experts, held in the individual countries, to create and develop a curriculum ...

  6. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  7. Ubongo Learning - Wikipedia

    en.wikipedia.org/wiki/Ubongo_Learning

    According to research and program evaluations, watching Ubongo's educational cartoons leads to improved learning outcomes for children. [1] Tanzanian kids aged 3–6 who watch Akili and Me outperform non-viewers by 24% in counting, 12% in number recognition, 10% in shape recognition, 13% in English language and 8% in fine motor skills when ...

  8. Wikipedia:List of free online resources - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:List_of_free...

    ELDIS: Country and Regional Profiles - a family of knowledge services from the Institute of Development Studies, Sussex; Eurostat - statistics on European Union countries; Federal Research Division: Country Studies - from the Library of Congress, published between 1988 and 1998, information on some countries may no longer be up to date

  9. Epic! - Wikipedia

    en.wikipedia.org/wiki/Epic!

    Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos for targeted at children ages 12 and under. [1] The service can be used on desktop and mobile devices.