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  2. Primary School Achievement Test (Malaysia) - Wikipedia

    en.wikipedia.org/wiki/Primary_School_Achievement...

    Starting from 2016, the science examination is divided into two papers, paper 1 and paper 2. Each paper lasts for an hour. For paper 1, students are given 40 multiple choice questions with a weight of one mark each. For paper 2, students answer subjective questions. In the subjective paper, there are eight questions and each question has 3 to 5 ...

  3. Penilaian Menengah Rendah - Wikipedia

    en.wikipedia.org/wiki/Penilaian_Menengah_Rendah

    The science examination in PMR was also divided into 2 papers, that was Science Paper 1 and Science Paper 2. Paper 1 consisted of 40 multiple choice questions in escalating difficulty and was worth 40 marks. The time limit for this paper was 1 hour. The Science Paper 1, similar to Mathematics Paper 1, is usually very tough to score above 30.

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Experience with and affinity for games as learning tools is an increasingly universal characteristic among those entering higher education and the workforce. [15] Game-based learning is an expansive category, ranging from simple paper-and-pencil games like word searches all the way up to complex, massively multiplayer online (MMO) and role ...

  5. Sijil Pelajaran Malaysia - Wikipedia

    en.wikipedia.org/wiki/Sijil_Pelajaran_Malaysia

    The Sijil Pelajaran Malaysia (SPM), or the Malaysian Certificate of Education, is a national examination sat for by all Form 5 secondary school students in Malaysia.It is the equivalent of the General Certificate of Secondary Education (GCSE) of England, Wales and Northern Ireland; the Nationals 4/5 of Scotland; and the GCE Ordinary Level (O Level) of the Commonwealth of Nations.

  6. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  7. Prodigy Education - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Education

    Its co-CEOs and founders are Alex Peters and Rohan Mahimker. [1] It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and cast spells, and Prodigy English, a sandbox game where players answer English questions to earn currency to gain items. Although each game is ...

  8. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  9. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    All types of games, including board, card, quizzes, and video games, may be used in an educational environment. [23] Educational games are designed to teach people about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. [citation needed]

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