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A comic series titled Duke Nukem: Glorious Bastard by IDW Publishing [1] was released on July 20, 2011. IDW had previously created a 22-page comic book for the Duke Nukem Forever Balls of Steel Edition.
Duke Nukem II is a 1993 platform game developed and published by Apogee Software. The game consists of four episodes (of eight levels each), the first available as shareware . It is the follow-up to 1991's Duke Nukem , and followed by Duke Nukem 3D in 1996.
Duke Nukem is a media franchise named for its main character, Duke Nukem.Created by the company Apogee Software Ltd. (now 3D Realms) as a series of video games for personal computers, the series expanded to games released for various consoles by third-party developers.
Duke Nukem Forever is a 2011 first-person shooter game developed by Gearbox Software and published by 2K for Windows, PlayStation 3, Xbox 360 and Mac OS X. [3] [4] It is the fourth main installment in the Duke Nukem series and the sequel to Duke Nukem 3D (1996). Players control Duke Nukem as he comes out of retirement to battle an alien invasion.
Articles relating to the Duke Nukem video game series. Pages in category "Duke Nukem" The following 25 pages are in this category, out of 25 total.
Dr. Blight, Duke Nukem, Verminous Skumm, and Hoggish Greedly hijack a national television network and fill it with their own pro-pollution propaganda, the Planeteers arrive to cut their transmission and schemes short, but things escalate when Duke Nukem insists on dropping a nuclear missile for the cameras.
Todd Jason Replogle (born 1969) [citation needed] is an American video game programmer best known as the co-creator of the Duke Nukem series. He wrote six 2D action games for MS-DOS released as shareware by Apogee Software between 1990 and 1993. This includes Duke Nukem and Duke Nukem II, which are multidirectional scrolling platform games.
Broussard released his early games under the name Micro F/X. [2] In 1991, Broussard partnered with Scott Miller as co-owner of Apogee Software. Broussard is perhaps best known for his 12+ year development with many hurdles of Duke Nukem Forever as the lead project manager, before he asked Gearbox Software to take over, which ultimately finished ...
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