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The PC version of the game, released in 2015, showed RAGE supporting 4K resolution and frame rates at 60 frames per second, as well as more powerful draw distances, texture filtering, and improved shadow mapping and tessellation quality. [23]
Focused on large open scenes: 64-bit precision of coordinates, support for geo coordinates, round Earth model. Mainly used in enterprise and professional simulators. Unity: C++ [13] 2005 C#, Visual scripting (Bolt) [14] Yes 2D, 2.5D, 3D
Rage Games Limited was floated on the stock exchange in 1996 as Rage Software plc. Rage continued to form commercial partnerships with major publishing houses, including Microsoft, Intel, Dell, Compaq, Nintendo, Sony and Sega, and re-registered as a private company as Rage Software Limited in 1999. In 2000, Rage began to expand into publishing.
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The chip was announced in two flavors, the RAGE 128 GL and the RAGE 128 VR. Aside from the VR chip's lower price, the main difference was that the former was a full 128-bit design, while the VR, still a 128-bit processor internally, used a 64-bit external memory interface. Magnum - A workstation board for OEMs with 32 MB SDRAM.
The package upgrades the standard edition of Rage to the Anarchy Edition. [40] A new Rage DLC release called The Scorchers was released on December 18, 2012, for Windows, Xbox 360 and PlayStation 3. The plot focused on 'The Scorchers', a bandit clan cut from the final release of the main game and only encountered in vehicle combat missions.
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Source code for the Commodore 64 version was uploaded to archive.org in 2021. [156] Half-Life 2: 2004 2003 Windows FPS: Valve: An alpha version of Half-Life 2 's source code was leaked in 2003, a year before the game's release. [157] A complete snapshot of the game from 2017 also became public in the 2020 Source Engine leak. [158] Halo Wars ...