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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Other conversions have similar uneven frame doubling. Newer video standards support 120, 240, or 300 frames per second, so frames can be evenly sampled for standard frame rates such as 24, 48 and 60 FPS film or 25, 30, 50 or 60 FPS video. Of course these higher frame rates may also be displayed at their native rates. [16] [17]

  3. Fillrate - Wikipedia

    en.wikipedia.org/wiki/Fillrate

    In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. [1] Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of render output units (ROPs) by the clock frequency of the graphics processing ...

  4. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    Another difference between 50 Hz and 60 Hz standards is the way motion pictures (film sources as opposed to video camera sources) are transferred or presented. 35 mm film is typically shot at 24 frames per second (fps). For PAL 50 Hz this allows film sources to be easily transferred by accelerating the film by 4%.

  5. List of broadcast video formats - Wikipedia

    en.wikipedia.org/wiki/List_of_broadcast_video...

    Even in big budget films, usually hand-drawn animation is done shooting on "2's" (one hand-drawn frame is shown twice, so only 12 unique frames per second) [4] and some animation is even drawn on "4's" (one hand-drawn frame is shown four times, so only six unique frames per second). 25p is a progressive format and runs 25 progressive frames per ...

  6. Interlaced video - Wikipedia

    en.wikipedia.org/wiki/Interlaced_video

    The two sets of 25 fields work together to create a full frame every 1/25 of a second (or 25 frames per second), but with interlacing create a new half frame every 1/50 of a second (or 50 fields per second). [3] To display interlaced video on progressive scan displays, playback applies deinterlacing to the video signal (which adds input lag).

  7. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    Assuming a 60 Hz refresh rate, a benchmark tool may report this as 144 frames per second. However, the user will perceive less due to some frames existing for a tiny fraction of a display's refresh cycle. Micro stuttering is a quality defect that manifests as irregular delays between frames rendered by a graphics processing unit (GPU).

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  9. 576p - Wikipedia

    en.wikipedia.org/wiki/576p

    [1] [2] Usually it corresponds to a digital video mode with a 4:3 anamorphic resolution of 720x576 and a frame rate of 25 frames per second (576p25), and thus using the same bandwidth and carrying the same amount of pixel data as 576i, but other resolutions and frame rates are possible. [2] [3]