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  2. PVRTC - Wikipedia

    en.wikipedia.org/wiki/PVRTC

    A data block always occupies 64 bits (8 bytes) of storage/memory space and thus, in 4-bit mode (4bpp), there will be one block for each 4×4 pixels. In 2-bit mode (2-bpp), there will be one block for every 8×4 pixels. For example, a 1024×1024 4-bpp PVRTC texture would have 65,536 blocks and take 524,288 bytes of storage/memory space.

  3. Gleam (programming language) - Wikipedia

    en.wikipedia.org/wiki/Gleam_(programming_language)

    Gleam's toolchain is implemented in the Rust programming language. [17] The toolchain is a single native binary executable which contains the compiler, build tool, package manager, source code formatter, and language server. A WebAssembly binary containing the Gleam compiler is also available, enabling Gleam code to be compiled within a web ...

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Mapping a two-dimensional texture onto a 3D model 1: 3D model without textures 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.

  5. US envoy to travel to Israel in bid to seal Hezbollah ceasefire

    www.aol.com/news/us-envoy-travel-israel-bid...

    By Maya Gebeily. BEIRUT (Reuters) -U.S. envoy Amos Hochstein said he will travel to Israel on Wednesday to try to secure a ceasefire ending the war with Lebanon's Hezbollah group after declaring ...

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    For example, 4:1 (pronounced “4-to-1”) anisotropic filtering will continue to sharpen more oblique textures beyond the range sharpened by 2:1. [ 6 ] In practice, this means that in highly oblique texturing situations, a 4:1 filter will be twice as sharp as a 2:1 filter (it will display frequencies double that of the 2:1 filter).

  8. Bradley Beal, Kevin Durant both return from injury, lead the ...

    www.aol.com/bradley-beal-kevin-durant-both...

    The Lakers made just 8 of 34 (23.5%) from beyond the 3-point arc. D'Angelo Russell scored 16 points while Austin Reaves had 15. Suns: Phoenix looked more like its former self with Durant and Beal ...

  9. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    All convert a 4×4 block of pixels to a 64-bit or 128-bit quantity, resulting in compression ratios of 6:1 with 24-bit RGB input data or 4:1 with 32-bit RGBA input data. S3TC is a lossy compression algorithm, resulting in image quality degradation, an effect which is minimized by the ability to increase texture resolutions while maintaining the ...