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The PC version of the game, released in 2015, showed RAGE supporting 4K resolution and frame rates at 60 frames per second, as well as more powerful draw distances, texture filtering, and improved shadow mapping and tessellation quality.
Rage, Wolfenstein: The New Order, Wolfenstein: The Old Blood, The Evil Within: Proprietary: First id Tech engine to feature MegaTexture technology, starting with Rage: id Tech 6: C++: 2016 Yes 3D Windows, Xbox One, PlayStation 4, Nintendo Switch: Doom (2016), Wolfenstein II: The New Colossus: Proprietary: id Tech 7: C++: 2020 Yes 3D
id Tech 6 is a multiplatform game engine developed by id Software. It is the successor to id Tech 5 and was first used to create the 2016 video game Doom. Internally, the development team also used the codename id Tech 666 to refer to the engine. [1] The PC version of the engine is based on Vulkan API and OpenGL API.
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Rage was intended to have an Entertainment Software Rating Board rating of Teen but received an M. [6] The Windows and Xbox 360 versions are on three dual-layer DVDs, [10] and the PlayStation 3 version is on one Blu-ray Disc. [6] John Carmack has revealed that an uncompressed software build of Rage is one terabyte in size. [11]
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RAGE 128 added inverse discrete cosine transform acceleration to the DVD repertoire. It was ATI's first dual texturing renderer, in that it could output two pixels per clock (two pixel pipelines). The processor was known for its well-performing 32-bit color mode, but also its poorly dithered 16-bit mode; the RAGE 128 was not much faster in 16 ...