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  2. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [ 4 ] As of December 2021, Quizlet has over 500 million user-generated flashcard sets and more than 60 million active users.

  3. Post-pandemic nose-dive: Why student test scores are ... - AOL

    www.aol.com/news/post-pandemic-nose-dive-why...

    Five years ago, teachers shut their classroom doors and scrambled to set up video conference for their students,Now, new national test scores show America's kids – especially the nation's lowest ...

  4. Quiz bowl - Wikipedia

    en.wikipedia.org/wiki/Quiz_bowl

    Most forms of modern quiz bowl are modeled after game shows. [4] College Bowl, which was created by Don Reid as a USO activity for U.S. servicemen during World War II, was an influential early quiz bowl program. [5] [6] Also known as "The College Quiz Bowl," it started on radio in 1953 and then aired on national television in the U.S. from 1959 ...

  5. Simple computer game shown to boost kids' math scores - AOL

    www.aol.com/article/2016/06/19/simple-computer...

    According to a new study from Johns Hopkins University, a fairly simple computer game helps kids improve in math.

  6. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  7. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  8. Standards-based assessment - Wikipedia

    en.wikipedia.org/wiki/Standards-based_assessment

    The purpose of standards-based assessment [5] is to connect evidence of learning to learning outcomes (the standards). When standards are explicit and clear, the learner becomes aware of their achievement with reference to the standards, and the teacher may use assessment data to give meaningful feedback to students about this progress.

  9. National Council of Teachers of Mathematics - Wikipedia

    en.wikipedia.org/wiki/National_Council_of...

    Math educators hoped to help their students see the need for algebra in the life of an everyday citizen. [3] The report outlined three strategies that helped math educators emphasize the everyday usage of algebra. First, teachers focused on the meanings behind concepts. Before, teachers were expected to use either the Drill or the Meaning Theory.