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  2. Mathematical puzzle - Wikipedia

    en.wikipedia.org/wiki/Mathematical_puzzle

    Mathematical puzzles require mathematics to solve them. Logic puzzles are a common type of mathematical puzzle. Conway's Game of Life and fractals , as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions.

  3. Future of mathematics - Wikipedia

    en.wikipedia.org/wiki/Future_of_mathematics

    The progression of both the nature of mathematics and individual mathematical problems into the future is a widely debated topic; many past predictions about modern mathematics have been misplaced or completely false, so there is reason to believe that many predictions today will follow a similar path. However, the subject still carries an ...

  4. Edge-matching puzzle - Wikipedia

    en.wikipedia.org/wiki/Edge-matching_puzzle

    Mathematically, edge-matching puzzles are two-dimensional. A 3D edge-matching puzzle is such a puzzle that is not flat in Euclidean space, so involves tiling a three-dimensional area such as the surface of a regular polyhedron. As before, polygonal pieces have distinguished edges to require that the edges of adjacent pieces match.

  5. 10 Hard Math Problems That Even the Smartest People in the ...

    www.aol.com/10-hard-math-problems-even-150000090...

    Some math problems have been challenging us for centuries, and while brain-busters like these hard math problems may seem impossible, someone is bound to solve ’em eventually. Well, m aybe .

  6. Block-stacking problem - Wikipedia

    en.wikipedia.org/wiki/Block-stacking_problem

    The block-stacking problem is the following puzzle: Place N {\displaystyle N} identical rigid rectangular blocks in a stable stack on a table edge in such a way as to maximize the overhang. Paterson et al. (2007) provide a long list of references on this problem going back to mechanics texts from the middle of the 19th century.

  7. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    First, you have to understand the problem. [2] After understanding, make a plan. [3] Carry out the plan. [4] Look back on your work. [5] How could it be better? If this technique fails, Pólya advises: [6] "If you cannot solve the proposed problem, try to solve first some related problem. Could you imagine a more accessible related problem?"

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