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Typically, the process of writing source code is made visible by projecting the computer screen in the audience space, with ways of visualising the code an area of active research. [7] Live coding techniques are also employed outside of performance, such as in producing sound for film [8] or audiovisual work for interactive art installations. [9]
This algorithm was originally described in "Efficiently Computing Static Single Assignment Form and the Control Graph" by Ron Cytron, Jeanne Ferrante, et al. in 1991. [10] Keith D. Cooper, Timothy J. Harvey, and Ken Kennedy of Rice University describe an algorithm in their paper titled A Simple, Fast Dominance Algorithm: [11]
In the C++ Standard Library, the algorithms library provides various functions that perform algorithmic operations on containers and other sequences, represented by Iterators. [1] The C++ standard provides some standard algorithms collected in the <algorithm> standard header. [2] A handful of algorithms are also in the <numeric> header.
An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.
Andrew Richard Koenig (IPA: [ˈkøːnɪç]; born June 1952) is a former AT&T and Bell Labs researcher and programmer. [2] He is the author of C Traps and Pitfalls and co-author (with Barbara Moo) of Accelerated C++ and Ruminations on C++, and his name is associated with argument-dependent name lookup, also known as "Koenig lookup", [3] though he is not its inventor. [4]
The actual algorithms used to encode and decode the television guide values from and to their time representations were published in 1992, but only for six-digit codes or less. [1] [2] Source code for seven and eight digit codes was written in C and Perl and posted anonymously in 2003. [3]
An A-law algorithm is a standard companding algorithm, used in European 8-bit PCM digital communications systems to optimize, i.e. modify, the dynamic range of an analog signal for digitizing. It is one of the two companding algorithms in the G.711 standard from ITU-T , the other being the similar μ-law , used in North America and Japan.