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  2. Quest (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Quest_(role-playing_game)

    Quest is a rules-light, fantasy tabletop role-playing game designed to welcome beginners to the hobby. [1] It was created in 2019 by T.C. Sottek, executive editor at The Verge. [2]

  3. Tabletop role-playing game - Wikipedia

    en.wikipedia.org/wiki/Tabletop_role-playing_game

    In most games, the full details of the setting are kept secret, but some broad details of the game world are usually given to the players. Tabletop RPGs are often conducted like radio drama: only the spoken component of a role is acted. Acting in tabletop RPGs is not always literal, and players do not always speak exclusively in-character.

  4. List of campaign settings - Wikipedia

    en.wikipedia.org/wiki/List_of_campaign_settings

    Comments 2300 AD: Space opera, hard science fiction: 2300 AD (GDW House System), Mongoose Traveller GDW, QuikLink Interactive, Mongoose Publishing 1986, 1988, 2007, 2012, 2022 Originally titled "Traveller: 2300 AD" Alpha Complex: Post-apocalyptic Paranoia: West End Games, Mongoose Publishing: 1984- Alternity: Space opera: TSR, Inc. 1998 ...

  5. Role-playing game - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game

    Online text-based role-playing games involve many players using some type of text-based interface and an Internet connection to play an RPG. Games played in a real-time way include MUDs, MUSHes, and other varieties of MU*. Games played in a turn-based fashion include play-by-mail games and play-by-post games.

  6. Play-by-post role-playing game - Wikipedia

    en.wikipedia.org/wiki/Play-by-post_role-playing_game

    A play-by-post role-playing game (or sim) is an online text-based role-playing game in which players interact with each other and a predefined environment via text. It is a subset of the online role-playing community which caters to both gamers and creative writers .

  7. Diceless role-playing game - Wikipedia

    en.wikipedia.org/wiki/Diceless_role-playing_game

    Proponents of this solution argue that in all game systems, decisions are ultimately made by the GM, and rolling dice merely slows gameplay. Opponents may perceive diceless systems as more arbitrary and lacking the feeling of real unpredictability; for example, the potential death of a character as a result of bad luck in a die roll.

  8. Genesys (RPG) - Wikipedia

    en.wikipedia.org/wiki/Genesys_(RPG)

    The Genesys core rulebook can be used for any setting and includes examples of six settings and six tones to get you started". [12] He highlighted that the core of the system is the 'narrative dice' which means "when the dice are rolled, there are a variety of different ways to interpret them. Maybe you fail the task, but you find out something ...

  9. Basic Role-Playing - Wikipedia

    en.wikipedia.org/wiki/Basic_Role-Playing

    The system was notable for being the first role-playing game system to introduce a full skill system to characters regardless of their profession. This was developed in RuneQuest but was also later adopted by the more skill-oriented Call of Cthulhu RPG. [3] [4] BRP was conceived of as a generic system. Specific rule systems for support ...