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  2. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  3. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [1] However, video games using isometric projection—especially computer role-playing games —have seen a resurgence in recent years within the indie gaming scene.

  4. Side-scrolling video game - Wikipedia

    en.wikipedia.org/wiki/Side-scrolling_video_game

    A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move ...

  5. Dwarf Fortress - Wikipedia

    en.wikipedia.org/wiki/Dwarf_Fortress

    Adams took some time off Armok to work on small side-projects, and another one which would inspire Dwarf Fortress was Mutant Miner. It was turn-based , loosely inspired by a game called Miner VGA . Mutant Miner involved the player digging underneath buildings, searching for ores, fighting monsters, and carrying radioactive "goo" back to the ...

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. Pose to pose animation - Wikipedia

    en.wikipedia.org/wiki/Pose_to_pose_animation

    Pose to pose is a term used in animation, for creating key poses for characters and then inbetweening them in intermediate frames to make the character appear to move from one pose to the next. Pose-to-pose is used in traditional animation as well as computer-based 3D animation. [ 1 ]

  8. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    In principle, any 2D vector graphics renderer can be used to render 3D objects by first projecting them onto a 2D image plane. [36]: 93, 431, 505, 553 3D rasterization Adapts 2D rasterization algorithms so they can be used more efficiently for 3D rendering, handling hidden surface removal via scanline or z-buffer techniques. Different realistic ...

  9. Mr. Game & Watch - Wikipedia

    en.wikipedia.org/wiki/Mr._Game_&_Watch

    Mr. Game & Watch [a] is a 2D generic stick figure-styled silhouette character, created by Nintendo as an amalgamation of various characters that appeared in the Game & Watch handheld consoles. He was created by Gunpei Yokoi , with an intention of representing the Game & Watch collection, as the consoles had no main mascot, rather characters ...

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