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The Sith Lords Restored Content Modification (TSLRCM) is a fan volunteer effort to reinstate or recreate unused content for the 2004 video game Star Wars Knights of the Old Republic II: The Sith Lords and fix a vast number of technical issues present in the retail release of the game.
Star Wars Knights of the Old Republic II: The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts.It is the sequel to BioWare's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, for OS X and Linux on July 21, 2015, for Android and iOS on December 18, 2020 and ...
The campaign raised the level cap to 60, and takes place on two new worlds: Rishi, a tropical pirate haven on the edge of the galaxy, and Yavin 4 (which first appeared in the original Star Wars film), home of an ancient Sith warrior sect called the Massassi. Knights of the Fallen Empire: October 27, 2015
A cinematic trailer, titled "Betrayed", was released along with the initial announcement of the expansion. The expansion continued the story of the Outlander. Subscribers received one level 65 character token, with additional tokens available at the cartel store. The storyline has nine chapters of solo content and it raised the level cap to 70.
Kreia is a character and party member in Obsidian Entertainment's video game Star Wars Knights of the Old Republic II: The Sith Lords.She is a blind Force-sensitive who forms a "bond" with the player character, the Jedi Exile, through the Force.
Chris Avellone, the lead designer of The Sith Lords, has said that "a core part of what made KOTOR I so great was the story and your companions, and that was our intention in the sequel as well", [2] and has also said that he thought that the characters and voice-acting were some of the key strengths of The Sith Lords, and said that they got a lot of help and support from LucasArts in the ...
Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [ 8 ] [ 9 ] [ 10 ] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.
Most disciplines are broken down into (potentially overlapping) branches called sub-disciplines. There is no consensus on how some academic disciplines should be classified (e.g., whether anthropology and linguistics are disciplines of social sciences or fields within the humanities). More generally, the proper criteria for organizing knowledge ...