Search results
Results from the WOW.Com Content Network
TCP tuning techniques adjust the network congestion avoidance parameters of Transmission Control Protocol (TCP) connections over high-bandwidth, high-latency networks. Well-tuned networks can perform up to 10 times faster in some cases. [ 1 ]
Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.
TCP window scale option is needed for efficient transfer of data when the bandwidth-delay product (BDP) is greater than 64 KB [1].For instance, if a T1 transmission line of 1.5 Mbit/s was used over a satellite link with a 513 millisecond round-trip time (RTT), the bandwidth-delay product is ,, =, bits or about 96,187 bytes.
CUBIC is a network congestion avoidance algorithm for TCP which can achieve high bandwidth connections over networks more quickly and reliably in the face of high latency than earlier algorithms. It helps optimize long fat networks .
Nagle's algorithm is a means of improving the efficiency of TCP/IP networks by reducing the number of packets that need to be sent over the network. It was defined by John Nagle while working for Ford Aerospace. It was published in 1984 as a Request for Comments (RFC) with title Congestion Control in IP/TCP Internetworks in RFC 896.
TCP offload engine (TOE) is a technology used in some network interface cards (NIC) to offload processing of the entire TCP/IP stack to the network controller. It is primarily used with high-speed network interfaces, such as gigabit Ethernet and 10 Gigabit Ethernet , where processing overhead of the network stack becomes significant.
The TCP algorithm is unaware the link is congested and does not start to take corrective action until the buffer finally overflows and packets are dropped. All packets passing through a simple buffer implemented as a single queue will experience similar delay, so the latency of any connection that passes through a filled buffer will be affected.
Split TCP is typically used to solve TCP problems with large round-trip delay times. A typical system uses Split TCP PEPs to improve TCP performance over a satellite link. Split TCP functions by breaking the end-to-end connection into multiple connections and using different parameters to transfer data across the different legs. The end systems ...