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In Boing Boing's review, Jason Louv wrote that "it’s probably the best adventure we’ve yet seen for the new edition of D&D, improving in many ways upon Princes of the Apocalypse, the previous adventure release, which in itself was a marked improvement over the Tyranny of Dragons story".
In addition to providing Dungeon Masters with a richly detailed city for their Xen’drik based campaigns, this supplement presents information on the movers and shakers of Stormreach, ready-to-use adversaries, adventure hooks, and location maps. 978-0-7869-4803-1: An Adventurer's Guide to Eberron — March 2008
Ultima Underworld II is a role-playing video game that takes place from a character's eye view in a three-dimensional (3D) graphical environment. [2] The player's goal is to adventure through dungeon-like indoor environments across eight parallel dimensions, while completing quests to help the inhabitants of each world.
Ken Rolston reviewed Egg of the Phoenix for Dragon magazine #133. [2] He felt that the first three scenarios were "original, challenging, and entertaining, particularly in their exploitation of the peculiar logic of the AD&D game universe", but had reservations about the final scenario, which "despite having a plausible game rationale and logical self-consistency, strikes me as gross and ...
Tomb Raider: Underworld is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive for Windows, PlayStation 3, Xbox 360, Wii and Nintendo DS in November 2008. Later versions were released for mobile in December 2008, PlayStation 2 in 2009, and OS X in 2012.
The Underdark featured prominently in the campaign settings World of Greyhawk [2] and the Forgotten Realms. [3] The concept of a dungeon that spanned a planet was first introduced by Gary Gygax in his D-series of game modules [4] and at the end of the G-series.
Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game.The game is set primarily on the continent of Khorvaire following a vast destructive war. . Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies ...
The Abyss first appeared in Ultima IV: Quest of the Avatar, in which it contains the player's final goal, the Codex of Ultimate Wisdom. [11] Ultima Underworld is set after the events of Ultima VI: The False Prophet; in the time between the two games, a man named Cabirus attempted to create a utopian colony inside the Abyss.