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  2. History of games - Wikipedia

    en.wikipedia.org/wiki/History_of_games

    The emperor himself was a fan of the game and was known to play on a courtyard of his palace using slaves as playing pieces. Karuna Sharma of Georgia State University noted the political side of these board games played at the court. [33] The game of seven stones is mentioned in the Bhāgvata Purāna, a text written in 1000 AD at the latest. [34]

  3. Early history of video games - Wikipedia

    en.wikipedia.org/wiki/Early_history_of_video_games

    The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.

  4. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    Battle passes can be cycled like season passes, offering a fresh set of items with new challenges on a regular basis, and supply recurring revenue for a game. [213] From mobile and free-to-play games, gacha games had grown popular in Japan by the early 2010s, based on the capsule toy vending machine concept, with the earliest known system being ...

  5. Timeline of arcade video game history - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_arcade_video...

    Atari Games in Milpitas is renamed Midway Games West, and closes its coin-op product development division. Hydro Thunder is released by Midway Games. It is a 3D speedboat racing game and was one of the first to run on QuickSilver II hardware, a windows-based hardware setup that was less expensive to use.

  6. History of arcade video games - Wikipedia

    en.wikipedia.org/wiki/History_of_arcade_video_games

    This game began the "taikan" ("body sensation") trend, the use of motion simulator arcade cabinets in many arcade games of the late 1980s, such as Sega's Space Harrier (1985), Out Run (1986) and After Burner (1987). [43] SNK also launched its Neo Geo line in 1990 to try to bridge the arcade and home console gap. The launch consisted of the Neo ...

  7. Golden age of arcade video games - Wikipedia

    en.wikipedia.org/wiki/Golden_age_of_arcade_video...

    According to Eugene Jarvis, these new character-driven Japanese action games emphasized "character development, hand-drawn animation and backgrounds, and a more deterministic, scripted, pattern-type" of play. Terms such as "action games" or "character games" began being used to distinguish these new character-driven action games from the space ...

  8. Gadget: Invention, Travel, & Adventure - Wikipedia

    en.wikipedia.org/wiki/Gadget:_Invention,_Travel...

    Gadget: Invention, Travel, & Adventure (or Gadget: Past as Future) is an adventure game designed by Haruhiko Shono and first released by Synergy Interactive in 1993, following his earlier works Alice: An Interactive Museum (1991) and L-Zone (1992).

  9. The Incredible Machine - Wikipedia

    en.wikipedia.org/wiki/The_Incredible_Machine

    The Incredible Machine (TIM) is a series of video games in which players create a series of Rube Goldberg devices.They were originally designed and coded by Kevin Ryan and produced by Jeff Tunnell, the now-defunct Jeff Tunnell Productions, and published by Dynamix; the 1993 through 1995 versions had the same development team, but the later 2000–2001 games have different designers.