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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    [22] With Unity 5, the engine improved its lighting and audio. [23] Through WebGL, Unity developers could add their games to compatible Web browsers with no plug-ins required for players. [23] Unity 5.0 offered real-time global illumination, light mapping previews, Unity Cloud, a new audio system, and the Nvidia PhysX 3.3 physics engine. [23]

  3. Dynamic linker - Wikipedia

    en.wikipedia.org/wiki/Dynamic_linker

    A typical modification of this behavior is the use of the DYLD_FRAMEWORK_PATH and DYLD_PRINT_LIBRARIES environment variables. The former of the previously-mentioned variables adjusts the executables' search path for the shared libraries, while the latter displays the names of the libraries as they are loaded and linked.

  4. Runtime system - Wikipedia

    en.wikipedia.org/wiki/Runtime_system

    The runtime system is also the gateway through which a running program interacts with the runtime environment. The runtime environment includes not only accessible state values, but also active entities with which the program can interact during execution. For example, environment variables are features of many operating systems, and are part ...

  5. Unity Software scraps 'runtime fee' pricing policy ...

    www.aol.com/news/unity-software-scraps-runtime...

    Unity Pro will see an 8% subscription price increase, while prices for Unity E ... Following the "runtime fee" debacle, Unity announced a "company reset" cutting 3.8% of its global workforce and ...

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Bolt was acquired by Unity Technologies in May 2020, henceforth introducing Visual Scripting in Unity Unreal Engine: C++: 1998 C++, Blueprints Yes 3D Cross-platform: Unreal series, Fortnite, Gears of War, Valorant: Proprietary: UnrealScript was removed in version 4 V-Play Game Engine: C++: QML, JavaScript: Yes 2D iOS, Android, Windows, macOS ...

  7. Dynamic loading - Wikipedia

    en.wikipedia.org/wiki/Dynamic_loading

    Dynamic loading was a common technique for IBM's operating systems for System/360 such as OS/360, particularly for I/O subroutines, and for COBOL and PL/I runtime libraries, and continues to be used in IBM's operating systems for z/Architecture, such as z/OS. As far as the application programmer is concerned, the loading is largely transparent ...

  8. Java Native Interface - Wikipedia

    en.wikipedia.org/wiki/Java_Native_Interface

    The Java Native Interface (JNI) is a foreign function interface programming framework that enables Java code running in a Java virtual machine (JVM) to call and be called by [1] native applications (programs specific to a hardware and operating system platform) and libraries written in other languages such as C, C++ and assembly.

  9. Microsoft 3D Viewer - Wikipedia

    en.wikipedia.org/wiki/Microsoft_3D_Viewer

    It supports the .fbx, .3mf, .obj, and .stl and many more file formats [5] listed in features section. On the first launch, 3D Viewer automatically loads a "Bee.glb" file and renders an animated wasp, not a bee, on a gray background. Users can change the viewing angle, select and watch one of the available animations (defined in the 3D file) or ...