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  2. Faux painting - Wikipedia

    en.wikipedia.org/wiki/Faux_painting

    The term comes from the French word faux, meaning false, as these techniques started as a form of replicating materials such as marble and wood with paint, but has subsequently come to encompass many other decorative finishes for walls and furniture including simulating recognisable textures and surfaces.

  3. Wall - Wikipedia

    en.wikipedia.org/wiki/Wall

    Wall construction falls into two basic categories: framed walls or mass-walls. In framed walls the load is transferred to the foundation through posts, columns or studs. Framed walls most often have three or more separate components: the structural elements (such as 2×4 studs in a house wall), insulation , and finish elements or surfaces (such ...

  4. Cement render - Wikipedia

    en.wikipedia.org/wiki/Cement_render

    To ensure adhesion, the surface to be rendered is initially hosed off to ensure it is free of any dirt and loose particles. Old paint or old render is scraped away. The surface is roughened to improve adhesion. For large areas, vertical battens are fixed to the wall every 1 to 1.5 meters, to keep the render flat and even. [8]

  5. Knockdown texture - Wikipedia

    en.wikipedia.org/wiki/Knockdown_texture

    Knockdown texture is a drywall finishing style. It is a mottled texture, it has more changes in textures than a simple flat finish, but less changes than orange peel, or popcorn, texture. Heavy knockdown applied with a spray hopper. Knockdown texture is created by watering down joint compound to a soupy consistency.

  6. Bitmap textures - Wikipedia

    en.wikipedia.org/wiki/Bitmap_textures

    If the texture is meant to be used in multimedia, 3D animation or web design, they are created in a maximum resolution equal to that of the final display. Vector graphics are an alternative to bitmap images and are made of geometric shapes, lines and curves which rely on mathematical formulas to maintain their shape.

  7. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping . [ 2 ]

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  9. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    Sidedefs are used to store wall textures; these are completely separate from the floor and ceiling textures. Each sidedef can have three textures; these are called the middle, upper and lower textures. In one-sided linedefs, only the middle texture is used for the texture on the wall. In two-sided linedefs, the situation is more complex.

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