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A remastered version titled Wasteland Remastered was released on February 25, 2020, in honor of the original game's 30th anniversary. Critically acclaimed and commercially successful, Wasteland was intended to be followed by two separate sequels in the 1990s, but Electronic Arts dropped claims of Fountain of Dreams being a sequel and Interplay ...
Wasteland 2 was developed after Brian Fargo, the director of the original game, obtained the rights from Electronic Arts in 2003. [5] [6] Fargo developed the game with his company inXile through crowdfunding in 2012. [7] The game was released in 2014 for Linux, MacOS, and Windows. [8] InXile earned $12 million in revenue from the game. [9]
Game saves and downloadable content cannot be transferred from an original Xbox to an Xbox 360. [2] Xbox Live functionality for original Xbox games was available until April 15, 2010, until support for original Xbox games were discontinued. [9] System link functionality between original Xbox and Xbox 360 remains available. [5]
Wasteland 2 features a semi-overhead view with a rotatable camera. [5] It is a turn-based and party-based role-playing game with tactical combat.The player's party has room for seven characters, [6] including the four player-designed characters and up to three non-player characters (NPCs). [7]
Wasteland 3 is a squad-based role-playing video game featuring turn-based combat. [2] Played from an isometric perspective , the game features synchronous and asynchronous multiplayer. [ 3 ] In the game, players need to make various choices, which have different impacts on the game's world and the story. [ 4 ]
Wasteland, the post-Great War United States in the Fallout series of video games Wasteland, a world in which Epic Mickey and Epic Mickey 2: The Power of Two take place Films
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California and part of Xbox Game Studios.It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.
The game was originally intended as a follow-up to Wasteland, but neither Interplay nor any of the creative team that created Wasteland worked on it. In effect, the game engine is similar, but was created from scratch, and in 2003, Electronic Arts dropped all claims that the game had any connection to Wasteland. [4]