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The four main face buttons are to the right of the controller. The face buttons include a large green "A" button in the center, a smaller red "B" button to its bottom left and the kidney-shaped "X" and "Y" buttons to the right and top of the "A" button, respectively. There is also a yellow "C" stick below the main face buttons.
The original Sega Genesis/Mega Drive control pad has three face buttons, [7] but a six-button pad was later released. [8] The SNES controller also featured six action buttons, with four face buttons arranged in a diamond formation, and two shoulder buttons positioned to be used with the index fingers, a design which has been imitated by most ...
The four face buttons are on the right side of the controller with a large green A button in the center, flanked by a smaller red B button to its bottom left and two kidney-shaped buttons to its right (X) and top (Y); below the face buttons is a yellow C stick. A Start/Pause button is located in the middle of the controller.
The controller was designed to be held in three different positions. First, it can be held by the two outer grips, allowing use of the D-pad, right-hand face buttons and the "L" and "R" shoulder buttons (but not the Z trigger or analog stick). This style was intended to optimize play in 2D games by emulating the setup on the Super NES controller.
The DualShock, and its following designs also includes a direction pad, Start and Select button, and four face buttons with labelling, which was first introduced on the original PlayStation controller using simple geometric shapes which include a green triangle, a red circle, a blue cross, and a pink square (, , , ).
The Xbox 360 controller has the same basic familiar button layout as the Controller S except that a few of the auxiliary buttons have been moved. The "back" and "start" buttons have been moved to a more central position on the face of the controller, and the "white" and "black" buttons have been removed and replaced with two new bumpers that are positioned over the analog triggers on the back ...
Based on the basic button configuration established with Nintendo's Super NES Controller, the PlayStation controller added a second pair of shoulder buttons for the middle fingers. Intended to update the gamepad for navigating 3D environments such as the ones PlayStation was designed to generate, the concept behind featuring shoulder buttons ...
Both controllers contain a clickable analog stick, four face buttons, two top buttons, two side buttons accessible when detached (which become shoulder buttons when held horizontally) and designated as SL and SR, a + or -button, a sync button, and player indicator lights.