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  2. Category:Video games with voxel graphics - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    Download as PDF; Printable version; In other projects ... Pages in category "Video games with voxel graphics" ... Astroneer; B. Blade Runner (1997 video game) ...

  3. Astroneer - Wikipedia

    en.wikipedia.org/wiki/Astroneer

    Astroneer was first released in early access for Steam, Windows and Xbox One on December 16, 2016, before it officially released on February 6, 2019. [10] [11] A PlayStation 4 version was released on November 15, 2019, and released for the Nintendo Switch on January 13, 2022. [12] Astroneer has since released a DLC called Glitchwalkers

  4. List of space flight simulation games - Wikipedia

    en.wikipedia.org/wiki/List_of_space_flight...

    Open ended sandbox with modelled physics, voxel environment builder game. Single- and Multiplayer. Trade enabled through DLC. [citation needed] Space Force: Rogue Universe: 2007 Provox Games DreamCatcher Interactive, Inc., JoWooD Productions: Windows [citation needed] Space Rogue: 1989 Origin Systems Origin Systems DOS, Macintosh, Amiga, Atari ...

  5. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    A voxel is a three-dimensional counterpart to a pixel.It represents a value on a regular grid in a three-dimensional space.Voxels are frequently used in the visualization and analysis of medical and scientific data (e.g. geographic information systems (GIS)). [1]

  6. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    This is an example of a regular volumetric grid, with each volume element, or voxel represented by a single value that is obtained by sampling the immediate area surrounding the voxel. To render a 2D projection of the 3D data set, one first needs to define a camera in space relative to the volume.

  7. Volumetric display - Wikipedia

    en.wikipedia.org/wiki/Volumetric_display

    For example, a standard 24 bits per pixel, 1024×768 resolution, flat/2D display requires about 135 MB/s to be sent to the display hardware to sustain 60 frames per second, whereas a 24 bits per voxel, 1024×768×1024 (1024 "pixel layers" in the Z axis) volumetric display would need to send about three orders of magnitude more (135 GB/s) to the ...

  8. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  9. Sparse voxel octree - Wikipedia

    en.wikipedia.org/wiki/Sparse_voxel_octree

    A sparse voxel octree (SVO) is a 3D computer graphics rendering technique using a raycasting or sometimes a ray tracing approach into an octree data representation. The technique generally relies on generating and processing the hull of points (sparse voxels ) which are visible, or may be visible, given the resolution and size of the screen. [ 1 ]