enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Parallel breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Parallel_breadth-first_search

    The breadth-first-search algorithm is a way to explore the vertices of a graph layer by layer. It is a basic algorithm in graph theory which can be used as a part of other graph algorithms.

  3. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    When working with graphs that are too large to store explicitly (or infinite), it is more practical to describe the complexity of breadth-first search in different terms: to find the nodes that are at distance d from the start node (measured in number of edge traversals), BFS takes O(b d + 1) time and memory, where b is the "branching factor ...

  4. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    A universal traversal sequence is a sequence of instructions comprising a graph traversal for any regular graph with a set number of vertices and for any starting vertex. A probabilistic proof was used by Aleliunas et al. to show that there exists a universal traversal sequence with number of instructions proportional to O ( n 5 ) for any ...

  5. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    For traversals without change of direction, the average complexity is (), because a full traversal takes steps for a BST of size , 1 step for edge up and 1 for edge down. The worst-case complexity is O ( h ) {\displaystyle {\mathcal {O}}(h)} with h {\displaystyle h} as the height of the tree.

  6. BFS - Wikipedia

    en.wikipedia.org/wiki/BFS

    Basic feasible solution, in linear programming; Be File System, the native file system for the Be Operating System; Best-first search, a path finding algorithm; Boot File System, a file system used on UnixWare to store files necessary to its boot process; Breadth-first search, a graph search algorithm

  7. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  8. Gremlin (query language) - Wikipedia

    en.wikipedia.org/wiki/Gremlin_(query_language)

    Given that Gremlin is a language, an instruction set, and a virtual machine, it is possible to design another traversal language that compiles to the Gremlin traversal machine (analogous to how Scala compiles to the JVM). For instance, the popular SPARQL graph pattern match language can be compiled to execute on the Gremlin machine. The ...

  9. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Start with a grid full of walls. Pick a cell, mark it as part of the maze. Add the walls of the cell to the wall list. While there are walls in the list: Pick a random wall from the list. If only one of the cells that the wall divides is visited, then: Make the wall a passage and mark the unvisited cell as part of the maze.

  1. Related searches bfs traversal program in c language tutorial in 1 hour full height wall

    bfs parallel breadth firstbreadth first traversal
    depth first tree traversal