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Bradley Lamar Colburn (born February 10, 1987), [3] better known by his online alias theRadBrad, is an American YouTuber and Let's Player most notable for his video game walkthroughs of various new games. [4] [5] [6] He has been interviewed by various publications since becoming active in 2010.
Clairvoyance (/ k l ɛər ˈ v ɔɪ. ə n s /; from French clair 'clear' and voyance 'vision') is the claimed ability to acquire information that would be considered impossible to get through scientifically proven sensations, thus classified as extrasensory perception, or "sixth sense".
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A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
A map of Curses world by Aaron A. Reed from 50 Years of Text Games project. The player plays the part of the current owner of Meldrew Hall. In the course of searching the attic for an old tourist map of Paris, the protagonist steps into a surreal adventure to uncover a centuries-old curse that has been placed on the Meldrew family. The goal of ...
Erik Jan Hanussen, born Hermann Steinschneider (2 June 1889 – 25 March 1933), was an Austrian Jewish publicist, charlatan and clairvoyant performer. Acclaimed in his lifetime as a hypnotist, mentalist, occultist and astrologer, Hanussen was active in Weimar Republic Germany and also at the beginning of Nazi Germany.
Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: Magical or super/meta human-like abilities including: . Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable.
Computer Gaming World called Cruise for a Corpse "an admirable recipe for a classic adventure of murder most foul". The magazine liked the rotoscoped animation, but criticized the EGA graphics and "atrocious" code wheel-based copy protection, and concluded that while "Dedicated whodunit aficionados" would enjoy the game, "the general adventure gaming audience" would find it "tedious".