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An audio coding format [1] (or sometimes audio compression format) is a content representation format for storage or transmission of digital audio (such as in digital television, digital radio and in audio and video files). Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus.
Screenshot of Windows Media Encoder 9 Series, displaying new encoding options for Windows Media Audio 10 Professional. Windows Media Audio Professional (WMA Pro) is an improved lossy codec closely related to WMA standards. It retains most of the same general coding features, but also features improved entropy coding and quantization strategies ...
Audio file icons of various formats. An audio file format is a file format for storing digital audio data on a computer system. The bit layout of the audio data (excluding metadata) is called the audio coding format and can be uncompressed, or compressed to reduce the file size, often using lossy compression.
WAV, WAVE – a format for storing uncompressed audio files. WFP – a Wondershare Filmora project file; WIM – WIM A compressed disk image for installing Windows Vista or higher, Windows Fundamentals for Legacy PC, or restoring a system image made from Backup and Restore (Windows Vista/7) XAP – Windows Phone Application Package
The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.
Resource Interchange File Format (RIFF) is a generic file container format for storing data in tagged chunks. [2] It is primarily used for audio and video, though it can be used for arbitrary data. [3] The Microsoft implementation is mostly known through container formats like AVI, ANI and WAV, which use RIFF as their basis. [4]
Waveform Audio File Format (WAVE, or WAV due to its filename extension; [3] [6] [7] pronounced / w æ v / or / w eɪ v / [8]) is an audio file format standard for storing an audio bitstream on personal computers. The format was developed and published for the first time in 1991 by IBM and Microsoft.
Each of those segments is a regular Wave/BWF file, but players that are aware of the continue/link chunk will treat all segments as one single, long piece of audio when opening the first segment ".wav". As an extension, RF64 is a BWF-compatible multichannel file format enabling file sizes to exceed 4 GB that has been specified in 2006.